We currently have no openings in the studio.

When we do, we post opportunities here & via:


We’re always interested in discovering talented & unique creators, designers, animators, concept artists, riggers, coders, assistants, generalists, specialists, writers, directors & production talent. If that sounds like you, introduce yourself via

Please note that you will receive an automated acknowledgement of your mail. Don’t be offended, it’s only due to the very high volume of email enquiries we receive on a daily basis. We do look at everything we receive and we will respond further if and where appropriate to follow up.



Applications for summer 2018 are now CLOSED.

Enquiries & applications for Summer 2019 will open in early 2019.


Whilst we offer occasional internships to students at postgraduate level, we can't offer school/GCSE work experience placements.
We cannot provide professional feedback on your work or thesis related questions,
We do not accept unsolicited scripts or story ideas for film or TV productions.

Q: Can you give me any tips on internship application?
A: Yes, we can!.

01. Send a SHORT introductory email, outlining what you are looking for.
02. Put something relevant in the subject field so we can find your email later.
03. We go straight to the work so long emails are going to get skimmed over.
04. We don't need your life story yet - we can find that out later.
05. We only look at CV's if we already love your work...06. Send NO ATTACHMENTS via emails, they can get caught up in firewalls.
07. However, we MUST see some work! An email asking for employment or an internship, without a link to your work, is an instant no.
08. Preferably send us a VIMEO link to your reel (don’t use YouTube as we get distracted by the cat videos in the sidebar).
09. An Online portfolio, Tumbler or web link is also better than a PDF that gets caught in our spam filters...
10. Only show us your very best work. Seriously. Even if that’s just a single shot. We can always look at longer films & clips once we’re hooked on you...
11. As with all applications, please note that due to the high volume of applications we receive on a daily basis, we are unable to give any immediate feedback. We do look at everything we receive and you will receive an acknowledgement of your mail.
12. We will only respond further if and where appropriate to follow up.



Let's go over that again. Things we are frequently asked.

Q: Can you give me feedback on my work?
A: Sorry, but we have to decline all invitations to provide professional feedback or critiques on reels & folios.
Q: Do you offer Internships?
A: On an occasional annual basis as we are a small studio. If a place is available we'll post a notice on this page. Our one top tip for applicants is this: BE EXCEPTIONAL!
Q: Do you offer 16 + School work experience?
A: We can't offer school age work experience placements. Sorry.
Q: Will you help me on my thesis?
A: No. We cannot respond to requests for thesis interviews or fill out questionnaires etc.
Q: Will you read my script?
A: No. We do NOT accept or read unsolicited scripts or story ideas for film or TV productions unless it is via a recognised literary agent or by request.
Q: Can I visit you?
A: No. We are a very small & very busy studio, so forgive us if we can't show you round.
Q: Will you visit us?
A: Maybe...but as much as we love visiting people, if we said yes to every invitation we would never get any work done, so it all depends. We do our best to organise lectures & presentations where we can, and we mentor students from time to time - strictly at our invitation. Contact Production to see if we can come and talk to you, but please understand why if we have to decline...
Q: What software do you use?
A: Pencils, Paper, TV Paint, the entire Adobe Suite and all the tools of Autodesk. Occasionally some cardboard, paint & string...
Q: How long does it take to make your animation?
A: On average – between a few weeks and a few years … Each project is unique and has its own requirements.
Q: How much does it cost?
A: Once we've worked out how much string we need, we cost it accordingly...